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Rainbow Six Extraction | PS4 – PS5 – ONE – Series S/X – PC | Graphics Comparison & FPS

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PS4: Dynamic 1080p at 30fps (common 972p) | 34,30Gb
PS4 Pro: Dynamic 1440p at 30fps (common 1404p) | 34,30Gb
PS5: Dynamic 2160p at 60fps (common 2016p) & 1080p at 60fps | 46,49Gb
Xbox One: Dynamic 900p at 30fps (common 828p) | 28,90Gb
Xbox One X: Dynamic 1800p at 30fps (common 1728p) | 28,90Gb
Series S: Dynamic 1440p at 60fps (common 1368p) | 46,60Gb
Series X: Dynamic 2160p at 60fps (common 2088p) & 1080p at 60fps | 46,60Gb
PC: 2160p | 44,10Gb

  • PC runs on Ultra using an RTX 3080.
  • All Oldgen consoles are limited to 30fps.
  • PS5 and Series X have an FPS mode. Limit the maximum resolution to 1080p, guaranteeing a stable 60fps. It also adds enhancements to reflections, shadows, lighting, and other effects, but I don’t think it’s worth turning this mode on.
  • Ubisoft intends to add a 120fps mode in the future for Nextgen consoles in the future, but no date.
  • The FOV can only be adjusted on PC up to 90. On consoles it is limited to 60.
  • The average resolution on Series X is slightly higher than PS5.
  • Loading times are quite long on all platforms.
  • The framerate is stable on all consoles (I have detected some drops in moments of stress in Series, but nothing serious).
  • Solid work, but with few improvements on Nextgen consoles.

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23 Comments

  1. PS4: Dynamic 1080p at 30fps (common 972p) | 34,30Gb
    PS4 Pro: Dynamic 1440p at 30fps (common 1404p) | 34,30Gb
    PS5: Dynamic 2160p at 60fps (common 2016p) & 1080p at 60fps | 46,49Gb
    Xbox One: Dynamic 900p at 30fps (common 828p) | 28,90Gb
    Xbox One X: Dynamic 1800p at 30fps (common 1728p) | 28,90Gb
    Series S: Dynamic 1440p at 60fps (common 1368p) | 46,60Gb
    Series X: Dynamic 2160p at 60fps (common 2088p) & 1080p at 60fps | 46,60Gb
    PC: 2160p | 44,10Gb

    – PC se ejecuta en Ultra usando una RTX 3080.
    – Todas las consolas Oldgen están limitadas a 30fps.
    – PS5 y Series X tienen un modo FPS. Limita la resolución máxima a 1080p garantizando 60fps estables. También añade mejoras en reflejos, sombras, iluminación y otros efectos, pero no considero que merezca la pena activar este modo.
    – Ubisoft tiene intención de añadir un modo 120fps en el futuro para consolas Nextgen en un futuro, pero sin fecha.
    – El FOV sólo se puede ajustar en PC hasta 90. En consolas está limitado a 60.
    – La resolución media en Series X es ligeramente superior a PS5.
    – Los tiempos de carga son bastante largos en todas las plataformas.
    – El framerate es estable en todas las consolas (he detectado algunas caídas en momentos de estrés en Series, pero nada grave).
    – Un trabajo sólido, pero con escasas mejoras en consolas Nextgen.

    – PC runs on Ultra using an RTX 3080.
    – All Oldgen consoles are limited to 30fps.
    – PS5 and Series X have an FPS mode. Limit the maximum resolution to 1080p, guaranteeing a stable 60fps. It also adds enhancements to reflections, shadows, lighting, and other effects, but I don't think it's worth turning this mode on.
    – Ubisoft intends to add a 120fps mode in the future for Nextgen consoles in the future, but no date.
    – The FOV can only be adjusted on PC up to 90. On consoles it is limited to 60.
    – The average resolution on Series X is slightly higher than PS5.
    – Loading times are quite long on all platforms.
    – The framerate is stable on all consoles (I have detected some drops in moments of stress in Series, but nothing serious).
    – Solid work, but with few improvements on Nextgen consoles.

  2. XD no le veo diferencia Mejor me compro el Play station 4 más barato y lo obtimizo para que se mantenga el spiderman y juegos más pesados en 30 fps y no baje a 29 fps primero lo que les recomiendo es recontruir la base de datos en modo seguro del ps4 que se activa con el play apagado y manten el boton de encender y que suene el pitido 2 veses (les recomiendo cerrar las pestañas del navegador de ps4 en todas las cuentas y borrar las paginas de uso frecuente con options y al final borrar las notificaciones en todas las cuentas)(Recuerden que el hdr baja fps)(desinstalen Las aplicaciones que no sirban para acelerar el disco duro y borren amigos para que el play no trabaje la lista en segundo plano y baje fps)

  3. Fps mode doesn't make sense on this game, basically lock the res at 1080p but framerate is almost the same

  4. الألعاب الفيديو تقلد الحياة الواقعية بشكل مخيف جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا جدا الألعاب الفيديو سيدمر ونفس الأمر سيحدث للسينما وanime و مشاهدة الرياضة

  5. This is so stupid: 2088p series x vs 2016p ps5 in a dynamic resolution game. These change res every second. Back in 2016 they were talking about spotting a difference between 1440p vs 1080p. This is why digital foundry doesn't report resolutions in these slight invisible differences. They are the SAME. You would NEVER spot that difference.

  6. Who cares about stretching objects to make them smaller and harder to hit with wide fov adjustment if anything I would only move it a few steps

  7. Wait what? Performance adds higher quality shadows, lighting, etc and better frame rate? So what's quality mode doing then? Just higher resolution, potentially weaker frame rate, but shadows, and lighting is decreased? Wouldn't we prefer performance mode in this case?

  8. Xbox One X 30fps???????????? what a bunch of stuplid game developers! thats why i changed to xbox series S. Goodbye 30fps.

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