Sifu Walkthrough Gameplay Part 6 includes Pc Version and Sifu Campaign Mission 6 with Full Game Gameplay on PS5, PlayStation 5 and PC. My 2022 Sifu Gameplay Walkthrough will feature the Full Game Story Campaign. This Sifu 2022 Gameplay Walkthrough will include a Review, All Campaign Missions, Cut Scenes, Cinematics, OST, Soundtrack, New Gameplay, PS5 Gameplay, Bosses, Fajar The Botanist, Sean The Fighter, Kuroki The Artist, Jinfeng The Ceo, Yang The Leader, Single Player and more until the Ending of the Single Player Campaign Story
Sifu is an action-adventure video game developed and published by French studio Sloclap. The game is set to be released for Windows, PlayStation 4 and PlayStation 5 on 8 February 2022.
A kung fu student sets out to fulfil a life-long vendetta: hunt down and defeat the five assassins who brutally murdered their family. The game is set in a modern Chinese city and is mostly grounded in reality, though magic exists in the world as the protagonist possesses a magical talisman that revives them whenever they suffer a fatal injury in combat, with the downside being that they age a specific number of years with each resurrection and will eventually die once the talisman’s magic is used up.
Sifu is an action-adventure game played from a third-person perspective. The game, which is inspired by Pak Mei kung fu, includes over 150 unique attacks. Basic attack moves can be chained together, though some combos may grant players additional tactical opportunities, such as being able to knock down enemies or stun them. The protagonist and all hostile enemy characters have a “structural gauge”. When the gauge is completely filled, the guard of these characters will break and they will become vulnerable to finishing attacks. Players can also block strikes, though this will gradually fill their gauge. Alternatively, players can also evade attacks or parry when an enemy is about to land a blow. A successful parry allows the player to stun the enemy or throw them towards a particular direction. The game allows players to take advantage of the environment and improvise new attacks or alter their strategy when facing a stronger opponent. For instance, the player may kick an enemy off a ledge, or utilize various objects as makeshift weapons. The last enemy in a combat section may sometimes enter a state of uncontrolled frenzy, essentially becoming a miniboss. Occasionally, the player may be presented with dialogue options, which can enable them to potentially avoid combat altogether depending on their choice of words.